Team:

Jonas Auda

Academic Staff

Jonas Auda, M.Sc.

Room:
SM 203
Phone:
(+49) 201/183 - 2982
Email:
Consultation Hour:
by appointment
Address:
Universität Duisburg-Essen
Institut für Informatik und Wirtschaftsinformatik (ICB)
Mensch-Computer Interaktion
Schützenbahn 70
45127 Essen

Bio:

Jonas is a research assistant at the Human-Computer Interaction Group of the University Duisburg-Essen. He received his Master degree in Computer Science from the University of Stuttgart. Further, he was working as a student assistant at the hciLab in Stuttgart and did an internship at the Tampere University of Technology in Finland. Jonas received first insights into industrial software engineering as a student trainee. His current research areas cover Interactions with Virtual and Augmented  Realities, Brain-Computer-Interfaces (BCIs) and Ubiquitous Computers.

Fields of Research:

Jonas Auda on Google Scholar and ResearchGate

Publications:

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  • Auda, Jonas; Mayer, Sven; Verheyen, Nils; Schneegass, Stefan: Flyables: Haptic Input Devices for Virtual Reality using Quadcopters. In: ResearchGate (Ed.): VRST. 2021. doi:10.1145/3489849.3489855CitationDetails
  • Auda, Jonas; Grünefeld, Uwe; Pfeuffer, Ken; Rivu, Radiah; Florian, Alt; Schneegass, Stefan: I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality. In: ResearchGate (Ed.): SUI. 2021. doi:10.1145/3485279.3485287CitationDetails
  • Auda, Jonas; Weigel, Martin; Cauchard, Jessica; Schneegass, Stefan: Understanding Drone Landing on the Human Body. In: ResearchGate (Ed.): 23rd International Conference on Mobile Human-Computer Interaction. 2021. doi:10.1145/3447526.3472031CitationDetails
  • Auda, Jonas; Grünefeld, Uwe; Schneegass, Stefan: Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement. In: ResearchGate (Ed.): MuC '21: . 2021. doi:10.1145/3473856.3474000CitationDetails
  • Borsum, Florian; Pascher, Max; Auda, Jonas; Schneegass, Stefan; Lux, Gregor; Gerken, Jens: Stay on Course in VR: Comparing the Precision of Movement between Gamepad, Armswinger, and Treadmill: Kurs halten in VR: Vergleich der Bewegungspräzision von Gamepad, Armswinger und Laufstall, 2021. doi:10.1145/3473856.3473880) CitationDetails
  • Auda, Jonas; Heger, Roman; Gruenefeld, Uwe; Schneegaß, Stefan: VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency. In: INTERACT 2021. 2021. doi:10.1007/978-3-030-85607-6_14CitationDetails
  • Borsum, Florian; Pascher, Max; Auda, Jonas; Schneegass, Stefan; Lux, Gregor; Gerken, Jens: Stay on Course in VR: Comparing the Precision of Movement between Gamepad, Armswinger, and Treadmill. In: MuC '21. ACM, 2021. CitationDetails

    In diesem Beitrag wird untersucht, inwieweit verschiedene Formen von Fortbewegungstechniken in Virtual Reality UmgebungenEinfluss auf die Präzision bei der Interaktion haben. Dabei wurden insgesamt drei Techniken untersucht: Zwei der Techniken integrierendabei eine körperliche Aktivität, um einen hohen Grad an Realismus in der Bewegung zu erzeugen (Armswinger, Laufstall). Alsdritte Technik wurde ein Gamepad als Baseline herangezogen. In einer Studie mit 18 Proband:innen wurde die Präzision dieser dreiFortbewegungstechniken über sechs unterschiedliche Hindernisse in einem VR-Parcours untersucht. Die Ergebnisse zeigen, dassfür einzelne Hindernisse, die zum einen eine Kombination aus Vorwärts- und Seitwärtsbewegung erfordern (Slalom, Klippe) sowieauf Geschwindigkeit abzielen (Schiene), der Laufstall eine signifikant präzisere Steuerung ermöglicht als der Armswinger. Auf dengesamten Parcours gesehen ist jedoch kein Eingabegerät signifikant präziser als ein anderes. Die Benutzung des Laufstalls benötigtzudem signifikant mehr Zeit als Gamepad und Armswinger. Ebenso zeigte sich, dass das Ziel, eine reale Laufbewegung 1:1 abzubilden,auch mit einem Laufstall nach wie vor nicht erreicht wird, die Bewegung aber dennoch als intuitiv und immersiv wahrgenommenwird.

  • Liebers, Jonathan; Abdelaziz, Mark; Mecke, Lukas; Saad, Alia; Auda, Jonas; Alt, Florian; Schneegaß, Stefan: Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization. In: CHI Conference on Human Factors in Computing Systems 2021. ResearchGate, Yokohama, Japan 2021. doi:10.1145/3411764.3445528CitationDetails
  • Auda, Jonas; Gruenefeld, Uwe; Mayer, Sven: It Takes Two To Tango: Conflicts Between Users on the Reality-Virtuality Continuum and Their Bystanders. In: ACM Interactive Surfaces and Spaces. ACM, 2020. CitationDetails
  • Schneegaß, Stefan; Auda, Jonas; Heger, Roman; Grünefeld, Uwe; Kosch, Thomas: EasyEG: A 3D-printable Brain-Computer Interface. In: UIST 2020. Minnesota, USA 2020. doi:https://doi.org/10.1145/3379350.3416189CitationDetails
  • Poguntke, Romina; Schneegass, Christina; van der Vekens, Lucas; Rzayev, Rufat; Auda, Jonas; Schneegass, Stefan; Schmidt:, Albrecht: NotiModes: an investigation of notification delay modes and their effects on smartphone usersy. In: MuC '20: Proceedings of the Conference on Mensch und Computer. ACM, 2020. doi:https://doi.org/10.1145/3404983.3410006CitationDetails
  • Agarwal, Shivam; Auda, Jonas; Schneegaß, Stefan; Beck:, Fabian: A Design and Application Space for Visualizing User Sessions of Virtual and Mixed Reality Environments. In: VMV2020. ACM, 2020. doi:10.2312/vmv.20201194CitationDetails
  • Poguntke, Romina; Schneegass, Christina; van der Vekens, Lucas; Rzayev, Rufat; Auda, Jonas; Schneegass, Stefan; Schmidt, Albrecht: NotiModes: an investigation of notification delay modes and their effects on smartphone users. In: MuC '20: Proceedings of the Conference on Mensch und Computer. ACM, Magdebug, Germany 2020. doi:10.1145/3404983.3410006CitationDetails
  • Pfeiffer, Max; Medrano, Samuel Navas; Auda, Jonas; Schneegass, Stefan: STOP! Enhancing Drone Gesture Interaction with Force Feedback. In: CHI'19 Proceedings. HAL, Glasgow, UK 2019. doi:https://hal.archives-ouvertes.fr/hal-02128395/documentPDFFull textCitationDetails
    STOP! Enhancing Drone Gesture Interaction with Force Feedback
  • Jonas Auda, Max Pascher; Schneegass, Stefan: Around the (Virtual) World - Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation. In: Acm (Ed.): CHI'19 Proceedings. Glasgow 2019. doi:https://doi.org/10.1145/3290605.3300661PDFCitationDetails
    Around the (Virtual) World

    Virtual worlds are infinite environments in which the user can move around freely. When shifting from controller-based movement to regular walking as an input, the limitation of the real world also limits the virtual world. Tackling this challenge, we propose the use of electrical muscle stimulation to limit the necessary real-world space to create an unlimited walking experience. We thereby actuate the users‘ legs in a way that they deviate from their straight route and thus, walk in circles in the real world while still walking straight in the virtual world. We report on a study comparing this approach to vision shift – the state-of-the-art approach – as well as combining both approaches. The results show that particularly combining both approaches yield high potential to create an infinite walking experience.

  • Antoun, Sara; Auda, Jonas; Schneegass, Stefan: SlidAR - Towards using AR in Education. In: MUM 2018: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia. ACM, Cairo, Egypt 2018. doi:https://doi.org/10.1145/3282894.3289744PDFCitationDetails
    SlidAR
  • Auda, Jonas; Hoppe, Matthias; Amiraslanov, Orkhan; Zhou, Bo; Knierim, Pascal; Schneegass, Stefan; Schmidt, Albrecht; Lukowicz, Paul: LYRA - smart wearable in-flight service assistant. In: ISWC '18: Proceedings of the 2018 ACM International Symposium on Wearable Computers. ACM, Singapore, Singapore 2018. doi:https://doi.org/10.1145/3267242.3267282PDFCitationDetails
    LYRA
  • Weber, Dominik; Voit, Alexandra; Auda, Jonas; Schneegass, Stefan; Henze, Niels: Snooze! - investigating the user-defined deferral of mobile notifications. In: MobileHCI '18: Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM, Barcelona, Spain 2018. doi:https://doi.org/10.1145/3229434.3229436PDFCitationDetails
    Snooze!
  • Auda, Jonas; Schneegass, Stefan; Faltaous, Sarah: Control, Intervention, or Autonomy? Understanding the Future of SmartHome Interaction. In: Conference on Human Factors in Computing Systems (CHI). ACM, Montreal, Canada 2018. PDFCitationDetails
    Control, Intervention, or Autonomy? Understanding the Future of SmartHome Interaction
  • Auda, Jonas; Weber, Dominik; Voit, Alexandra; Schneegass, Stefan: Understanding User Preferences towards Rule-based Notification Deferral. In: CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, Montreal, Canada 2018. doi:https://doi.org/10.1145/3170427.3188688PDFCitationDetails
    Understanding User Preferences towards Rule-based Notification Deferral
  • Alt, Florian; Schneegass, Stefan; Auda, Jonas; Rzayev, Rufat; Broy, Nora: Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays. In: IUI '14: Proceedings of the 19th international conference on Intelligent User Interfaces. ACM, Haifa, Israel 2014. doi:https://doi.org/10.1145/2557500.2557518PDFCitationDetails
    Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays